Little blue cube has to fight against his enemies, but... without any weapons?!?!
Yes, but you forgot that little blue cube has something special.
He switches position with his closest enemy every 5 seconds....




C O N T R O L S : 
          -----Gameplay-----
          -A/D for left or right movement 
          -SPACE for jumping
          -----General-----
          -ESC for returning to Main Menu
          -R for restarting current level


U P D A T E :   

-----Added-----
          -Particles
          -Trails (for player and enemies)
          -Animation for "teleporter"


-----Major Changes-----
          -Colliders (of the world)
          -Reworked Level   3, 4, 5, 6, 7, 8 and 9

-----Minor Changes-----
          -Tutorial
          -Menu







By Finn Liry 

StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorDokkae
GenrePlatformer, Puzzle
Made withUnity
Tags2D, Abstract, Colorful, Puzzle-Platformer, Singleplayer, Tactical, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityHigh-contrast

Development log

Comments

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Fun game and cool mechanic but I'm just wondering what the blue rectangle is

I think it's a fun game. I agree with the hitbox comments. I also Would love some sound, it will make the jumping/deaths much more satisfying. Adding some camera shake when a death happens too could really up the vibe.

Thanks. I'm currently working on all the things you mentioned.

Looking forward to playing it more.

A really clever game idea, and a wonderful execution but a slight hitbox reduction on the spikes and some smoother movement would do wonders along with a bit of camera shake upon killing an enemy. Some vignette, SFX, music, and a pause menu/button would also help out in my opinion. Overall a great game though. :)

Deleted 3 years ago

I struggled with the hitboxes, tip: make them a bit smaller than the graphic so that it feels fair to the Player (then the player really sees that he dies). The concept is really cool. A few particles could let your game feel a bit more polished. Cool game. ( Could you play and rate my game too?)

Particles in development.
Hitboxes no problem...
: )

please fix the hit boxes, the spike hitboxes are too large and I run into them constantly. I think the game is great and the graphics are super cool but the gameplay just feels ehh

this sounds mean, idk just like, the controls just seem unwieldy for the small space you are give

(1 edit)

Thanks. But would you mind giving me some ideas of improvement for the gameplay / controls?

Hmm, i just think the jump feels too floaty, maybe increase the gravity and the jump power, also some particle effects for death would make it feel just very professional.

Okay thanks. I can do that and in fact I'm currently working on that. 

Really cool looking game, and very fun. I wish the mechanic was explained, as it took quite a while to figure out. Some quality of life changes could be used, such as coyote time. Also, when you walk to a ledge with a spike on the wall, you die. That feels kinda jank.

(1 edit)

Hey thanks for your feedback. I'll have a look at the "spike" glitch.

By the way a tutorial update is online!!

Very interesting concept, this project is full of potential!

Thanks very much. I decided to continue working on this project (at least until it's 100% done)

(+1)

Has great potential!
would be a great mobile app 

but needs a tutorial and audio

(+1)

I'm already planning the tutorial. But for now I won't make a mobile app

But still thanks a lot. 

Tutorial is released!!